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Offworld Trading Company Update 12

General

  • Added Marathon Mode game option (In a standard game, this option increases stock prices by 50%. In a Campaign or Stock Victory game, this option increases the time limit for each match.)
  • Buyout warning audio shortened
  • AI now always plays with a stock delay
  • Improved AI founding
  • Campaign and Skirmish now default to Employee instead of Manager
  • Achievements added for Scenario Toolkit’s Scenarios

Balance

  • Elites can now use silicon instead of aluminum for buildings. (This ability functions like Transparent Aluminum, but with silicon replacing aluminum rather than aluminum replacing glass.)
  • Elite Pleasure Domes revenue increase from previous patch has been reverted
  • Elites now begin a game with one additional share (down from two)
  • Increased appearance probability of silicon
  • Water Processors and Electrolysis Reactors now require carbon instead of aluminum
  • Nuclear Plants no longer get an adjacency bonus from Chemical Refineries

UI

  • When observing, buyout percents are in the color of the closest player
  • Added SHIFT/CTRL-click shortcut to buy perks in campaign
  • Adding tooltip describing why Skirmish and Lobby dropdowns are disabled

Modding

  • Can now name colony in rule-set.xml

Bug Fixes

  • Claims are properly awarded for late founders again
  • MULEs can no longer slant drill on hills/cliffs
  • Elite Pleasure Domes no longer affect entertainment market if out of chemicals
  • Fixed loading maps in multiplayer lobby that require a certain mod
  • Show local art packs now display correctly for auctions
  • Skirmish screen dropdown tooltips now appear correctly
  • Subsidiaries no longer display a white square logo if acquired prior to founding
  • While observing, fixed special building buttons when switching players
  • Blue Chip Ventures Ceres lighting fixed
  • UI elements scaling adjusted

Offworld Trading Company Update 11

Balance

  • Increased profit from Elite Pleasure Domes by +50%
  • Return Claim black market now gives 2 items
  • Patent time penalty is lowered with >4 players.
  • Lowered base market demand slightly

Fixes/Perf

  • Fixed some AI sabotage bugs and AI is less likely to target human in Practice Challenges
  • Fixing built-in mods failing to register on start up
  • Buying out an unfounded player no longer gives them shares after they found
  • Fixing bug where loading a map doesn’t check if a mod is required.
  • Fixing replay’s overwriting previous match history
  • Fixed an issue where some text elements were not updating due to being enabled and disabled in one frame
  • Disabling claim canceling in the last two tutorials to fix a bug related to doing that.
  • Fixing strange map number return on the infinite challenge screen
  • Fixing issue with lobbies not refreshing properly because Steam thought we were still in a mod
  • Optimizing Tile network message performance by 2x
  • Reduced network message sizes by 50%
  • Loaded games now wait for the loading screen to finish before progressing
  • Optimizing AI found performance by 2x

UI

  • Added 4k support
  • Game Option size is no longer hard-coded
  • Fixed random prices bug, added warning when player has X% of the money to buy you out
  • Added Options Toggle for muting the menu music when application is out of focus
  • Made location nodes on io appear less blurry
  • Adjusted ceres lighting fog
  • Made sure Banner Notification scales uniformly as it animates in and out
  • Fixed splotchy outline text on banner notifications by scaling uniformly
  • Added higher poly version of io
  • Adjusted scaling for glowing text on tutorial check buttons
  • Adjusted “Compare Players” text to scale correctly in the charts and graphs screen
  • Added layout element to pagination text on daily and infinite map challenge pages so they  scale properly
  • Slight adjustment to Infinite Map Challenge updating leaderboard current page (so it stays the same when a button is pressed, and switches to first page onEnable)
  • Fixed scaling issues for the auto sell indicator and the espionage arrows
  • Patents now highlight for perks in campaign mode
  • Clicking on the Infinite Map Challenge Leaders will now take you to that map number
  • Mod dropdown menus now have tooltips so users can read long mod names
  • Adjusted credit text and unity image to scale with larger monitors
  • Changed width of object so the help button (campaign screen) would display onscreen in 1920×1080 and other resolutions
  • Fixed alignment of banner notification text
  • Styling Loading Screen progress bars
  • Adjusted auto sell icon to scale with aspect to prevent squishing
  • New text-tutorial info regarding placement of scientific buildings on ice (text provided by Dorian)
  • Fixed tooltip blocking map number for infinite map challenge

Offworld Trading Company Update 10

Features

  • Friend Invites– Steam users have the ability to invite friends into their lobbies from within the lobby screen and users in single player games can see and accept those invites. People can send friend requests in the game by clicking a user in the lobby, or right clicking their name in the players panel.

UI

  • Added a new Campaign Victory Screen
  • Improved the lighting environment on Mars.
  • Showed how many resources founding an HQ produces in chat
  • Removed the learn to play tooltip since the sub buttons have the real descriptions
  • Reducing the height of the Team labels to make more room for chat
  • Added rollover text for Learn to Play buttons
  • Added a perk icon for the Io extra claim
  • Showing order modifiers when auctioning a tile next to the colony
  • Colony consumption help on mouseover is back
  • Can now scroll through all played maps in Infinite Challenge
  • Added Jovian Eclipse banner message
  • Daily/Infinite Challenge screen will now tell you what the version is of old replay files
  • Added logic to change a lobby name if the owner changes.
  • Adjusted research row colors to contrast more
  • Split learn to play and practice challenge into two screens
  • Changed Io Campaign light priority.
  • Darkened defeated characters on the campaign victory screen and adding a hover effect
  • Added animations for Found HQ buttons and special tabs

Balance

  • Lowered opponent’s debt in tutorial 5.
  • Tweaked tutorial handicaps.
  • Auto-pausing no longer happens in the Infinite Challenge
  • Elites now start with one extra share.
  • Perks available are now sensitive to buildings made invalid by colony classes.

Fixes

  • Fixed camera controls close button getting squished on higher resolutions
  • Fixed some of the jarring camera movements in the tutorials
  • Fixed black screen after playing Practice Challenge.
  • Disabling animators control of visibility so they don’t compete for visibility when setting a UI object invisible.
  • Fixed long tutorial text sequence in Tutorial 2 where before it listed every module type.
  • Fixed an issue exiting a Practice Challenge goes to the Practice Challenge screen.
  • Improved handling missing unit assets in mods.
  • Fixed tooltips on Campaign resume.
  • Fixed sorting order of dropdowns in the in-game options screen.
  • Converted resource assets to use assets instead of concatenated strings.
  • Converted the asset path global strings to asset types.
  • Fixed lobby rename logic.
  • Fixed a sorting error bug on team names in the player list.
  • Fixed Campaign planet text alignment
  • Fixed logic issue that prevented someone set as an observer in a lobby from being changed to be on a team.
  • Fixed back button on practice challenge preview.
  • Fixed how HQ world works so it stops adding extra world audio components.
  • Memory optimizations.
  • Readded the Daily Challenge to practice challenges and fixed issue where practice challenges don’t show
  • Fixed scenario grouping.
  • TextButtons now have the abillity to specify what RectTransform their tooltip should use to position itself
  • Fixed issues with Nomads and founding bonuses.
  • Fixed text outline when font-size changes.
  • Fixed Robotic character art in Found Tooltip.
  • Fixed some issues with campaign mode selection.
  • Fixing goal panel null reference exception.
  • Fixing HUD chat size.
  • Fixing show chat screen all hotkey.
  • Fixed which maps show up in lobby screen depending on location.
  • Fixed handicap mouseover on lobby screen.
  • Fixed error on missing campaign faction background art.
  • Disabled pixel perfect on pie slices so they don’t go askew.
  • Set up overlay on frozen order buttons.
  • Fixed shrinking chat avatar.
  • Fixed the issue where the infinite challenge screen is totally blank for new players.
  • Fixed chat/event log overlapping other UI components.
  • Fixed typos.
  • Fixed default selection of missions in the campaign character select screen.
  • Fixed an issue with the campaign mission toggle order.

Offworld Trading Company – Jupiter’s Forge

Prudent business decisions take you to Jupiter’s moon, Io, to harvest its resources and keep an edge on your competition. Io’s 42-hour days and lack of an atmosphere means that you’ll have to change your strategy and choose what to build very carefully! Radiation storms, sulfur frosts, tremors, and harsh landscapes threaten your business model and force you to adapt in order to survive.

Take your adventure to Io
Explore Jupiter’s volcanic and volatile moon where energy is plentiful, but life support is so difficult that it makes Mars look like a paradise.

Adapt to new Resources
On Io, production works a little differently. There are plenty of new sources of power, but basic human needs – like water – simply don’t exist. Priorities for what you build and harvest on Io are vastly different from Mars or Ceres. New resources like basalt exist only on Io and will let you build new structures and adapt to the lack of other materials.

Attempt the Infinite Map Challenge
Compete against the rest of the community in this unique set of challenges. Each map evolves, becoming more difficult than the last – can you fight your way onto the leaderboards? Push yourself past the competition and see how many maps you can conquer before the harsh environment of space gets the better of you.

Conquer the New Campaign
Show that you have what it takes to build your business on the harsh environment of Io. Snag your resources before your adversaries do and prove to everyone that money talks: you made it on Mars, and you can make it on Io, too.

New Faction: Diadem Trust
An elite business group with grand visions, they are ready to crush any other corporation that gets in their way. Advanced buildings like Hacker Arrays and Patent Labs are top of the line and grant them an edge on competitors. The patent race also means nothing to them – they can purchase a patent at any time, even if its already been researched by another player. It’s all legal, they assure you – read the fine print.

New Faction: Penrose Collective
Highly adaptable and influential, they intend to thrive on the harsh environment of Io. With the ability to found 2 headquarters at the start of the game, they are able to spread their operations across an already depleted environment in order to afford them access to more resources. When resources deplete on a claim, the Collective simply trades it in for a more profitable spot.

Get Offworld Trading Company: Jupiter’s Forge on Steam today!

Offworld Trading Company Update 9

  • Io added to rotation for Daily Challenge and Ranked Play
  • Added Io University scripted tutorial
  • Chinese Campaign Subsidy changed to extra starting shares
  • Scientific HQs can use ice for building inputs
  • Scientific HQs no longer have protection against EMPs and Power Surges
  • Robotic HQs now need double electronics to upgrade
  • Asynchronously loading audio to shorten load times
  • Added global chat window for Ranked Play queue
  • 4- and 10-week campaign modes now available in base game
  • Geothermal Borehole now available on Mars (replaces Perpetual Motion)
  • Nuclear Engine now available on Ceres (replaces Water Engine)
  • Better Core Sample/Underground Nukes in chat
  • Holding Z now highlights Ice tiles
  • Improved Game Event UI
  • Added hotkey (“V”) for repairing buildings
  • Better, faster AI

Offworld Trading Company Update 8

Features

  • Players can choose the hologram type for a building
  • Can transfer patents to a teammate
  • Can have two observers even for 8-player games
  • Add hotkey for showing potential Core Sample locations (Default: SHIFT+Z)
  • Classic VO audio mode added to options for fans of the Early Access voices
  • Steam users can upload and subscribe to map collections in Steam Workshop

Balance

  • Each MULE purchase on the Black Market produces two of them

Fixes

  • Fixed the game crashing on older AMD graphics cards

UI

  • Seasons dropdown added to the Ranked Multiplayer leaderboards
  • Pagination added to Daily Challenge and Ranked leaderboards

Blue Chip Ventures DLC Now Available!

Predict markets, effectively sabotage your opponents, and break monopolies in Blue Chip Ventures! This series of new single-player scenarios is designed by Blues, one of Offworld Trading Company’s top competitors, will your business come out on top, or will you be filing for bankruptcy?

Over a dozen scenarios will require you to play at your very best in order to beat difficult objectives. Specific “Challenge” scenarios will require nearly flawless execution of everything you’ve learned and will make even the most veteran of players work hard for their victories.

Learn valuable management skills and become a better executive by undertaking a unique scenario from one of these different categories:

  • Supply and Demand: They want it? You’ve got it. Focus on monopolizing resources and learn the right times to shift your focus to keep yourself ahead of your competition.
  • Play Well With Others: Can’t we all just get along? Focus on how best to handle your opponents – and also how to work well on a team with your allies to seal your victory.
  • Long-Term Planning: You’re in it for the long haul! Deal with debt strategies and turn around a losing game through careful planning.
  • Challenge: Playtime is over! These scenarios will force you to take all of the concepts you’ve learned and execute them flawlessly in order to win.
Blue Chip Ventures is $4.99 and is available through Steam or at Stardock.
For more information on Offworld Trading Company, visit www.offworldgame.com.

Offworld Trading Company Update 7

UI

  • Hold the X key to show net revenue of all buildings

Balance

  • Scavengers are immune to diminishing resources on Ceres

Fixes

  • Fixes for Dry Ice generation and the AI
  • Fixed a memory leak
  • Fixed an issue that could cause Mars to flash before the intro cinematic
  • Fixed an issue that could cause mod subscriptions to not work

Steam Workshop Now Available!

At Stardock and Mohawk Games, we appreciate the modding community. Many of us got our start in games through modding in our spare time and we love to see the incredible ideas and designs that you dream up for our titles. To that end, we’re thrilled to introduce Steam Workshop support for Offworld Trading Company!

Modders can look forward to:

  • Modding xml data for buildings, units, resources, and more
  • Writing your own C# code that can execute alongside the game’s code
  • Accessing Steam Workshop easily through the game
  • Easy access to your work with a new “Mods” screen on the Start menu
  • Downloading other game mods from around the world

If you’re new to modding (or haven’t done it in awhile and would like a refresher), check out these tutorials on Mohawk’s blog about how to get started. Steam Workshop support is now fully integrated and is waiting for you in your Steam client.

For more information on Offworld Trading Company, visit www.offworldgame.com

Also, Offworld is 66% off on Steam through this weekend.

Offworld Trading Company Update 6

Features

  • Campaigns no longer auto-saved on defeat
  • HQs are auto-selected after founding
  • Added Include Ceres Location option for the campaign

Balance

  • On Ceres, Chem Labs now give an adjacency bonus to Nuke Plants
  • On Ceres, Glass Kilns get a 50% bonus on Salts

Fixes

  • Fixed items causing tutorial progress to be blocked
  • Fix for joining a Ceres lobby without owning the DLC
  • Fix for popup buttons being oversized

AI

  • AI better handles Ceres maps in the campaign

UI

  • Menu UI updated to be more consistent
  • Featured Items show on the start screen
  • News ticker added to main menu for information and updates