Offworld Trading Company Update 1

New Features

  • Audio overhaul. Tons of new voice over and sound fx.
  • Improved performance and reduced memory use.
  • Using a Core Sample will now give you exclusive rights to claim the tile for 60 secs.
  • Double clicking on the “Open Lobby” now creates a default lobby just like clicking on the Join Lobby button when the Open Lobby is selected.
  • Players can now set which monitor they want the game to use in options.
  • Updates for Portuguese, French, German, Polish, Russian, Spanish, Chinese and Korean languages.

Balance

  • Less patent auctions.
  • No more Solar Flares at night.
  • Updated Tutorial 5 based off of community feedback/confusion.
  • Solar Flares back to original probability.
  • Higher stock prices at start.
  • Updated Tutorial 2 flow based on user feedback.
  • Various campaign improvements.

Fixes

  • Fix for replays not getting attached to daily challenges if the player does a restart of the mission.
  • UI/main menu/lobby: Fixed an error where the toggle control was getting focus when “on” was changed.
  • UI/menu screen/lobby: Check in fix for chat message lobby clear message.
  • Fixed bug where sometimes the replay files are not stored for ranked matches.
  • Fixed Black Market UI issue for Spies/Holograms.
  • Rejected potatoes from Mark Watney farms, they tasted funny.
  • Electrolysis reactor building class type no longer uses the text for hydrolysis reactor.
  • Fix for reporting the wrong match type from the standalone server at the end of the match.
  • Fixed bug with deleting old replay files.
  • Fixing edge cases that were preventing tutorial 5 advancement.
  • Fix to getting the number of players waiting for a match.
  • Fixed the ambient occlusion artifact when zoomed out.
  • Now showing correct time for patent on patent tab.
  • Fixed an issue with index of the player for them message of who dropped.
  • Fixed an issue allowing people to rejoin lobbies they were kicked from.
  • Fixed an issue that could cause replays to not work.
  • Fixed an issue where we were showing the incorrect tooltip on the campaign rewards screen.

UI/Graphics

  • Changed all references to Colony Shares to simply Colony modules in Campaign.
  • Better stock text.
  • Removed the old welcome popup.
  • Reduced the changelist size.
  • Improved changelist popup.
  • Improved Week 2 tutorial popups in campaign.
  • We now show resource level icon on tooltips for tiles that are empty but have resources.
  • Renamed “Unlocks All HQs” perk to “Indie Developer”.
  • Better help text for subsidy rewards.
  • Updated the name for the 4 player FFA lobby for filters.
  • In-game/ui/player list: Added an icon to indicate current winner on 7 sols and campaign 7 sols mode.
  • We now use the visible building height to determine hologram and goon squad height.
  • Changed the campaign mission reward text color from red to green.
  • We now show black market types on the loading screen.
  • Losing team members on a winning team will now see the victory screen.
  • Campaign events that do not have a unique icon will now use a 20-sided die icon instead of Westward Wind icon.
  • Charts and graphs headers now show better in an 8 player game.
  • This changelist item stolen by pirates, those filthy bastards.
  • The loading screen now shows num players and map size for Daily Challenge.
  • Added a new loading screen featuring the New Meridians.
  • Improved victory screen graphics.
  • Updated MULE skinning.
  • Improved Geothermal ground and Electrolysis Reactor construction.
  • Improved Quarry ground plane.
  • Improved Metal Mine ground plane.
  • Improved Chemical Laboratory.
  • Improved low/med Metal Mine.