Old World Update #3

For more details, read the full update notes.

  • A Double Victory condition has been added
  • This triggers when you have double the VP of your nearest competitor and at least half the target number of VP
  • All reform techs now give +1 Victory Point
  • Reform techs now go up in cost 25% each time they are researched
  • The Steel tech and Battleline tech have swapped places on the Tech Tree
  • Axeman and Maceman abilities have swapped (Axeman now have the arc attack, and Maceman now have the anti-infantry ability)
  • The strength values for these units have been adjusted
  • Axeman now also have a bonus against Polearm units
  • Trade League adjusted from: Unlocks Convoy, +3 Growth in Coastal Cities to: Unlocks Convoy, can Sell for the same price as Buying
  • Monetary Reform changed from: can Sell for the same price as Buying to: No Discontent penalty from Hurrying, -1 Discontent per year
  • Calligraphy: Now gives Libraries 4 Culture and 2 Science, from 4 Science
  • Some techs have been renamed
  • The Strategy tech has been renamed to Windlass
  • The Windlass tech has been renamed to Cogwheel
  • The Holy War law no longer provides training to State Religion cities
  • Holy War: Now adds “Can Hurry Unit Production with Money” to State Religion cities
  • Orthodoxy now allows Disciples to purge Non-State Religions
  • State Religion cities now yield +4 Civics (Down from +5)
  • The Secularism law has been changed so that all cities now have a -50% chance per year to produce rebel units (Down from -100%)
  • The Volunteers Law can now Hurry all City Production with Population, rather than just Units
  • The Veneration Theology now yields +20 Gold per Monastery (Up from +10)
  • City borders have had their vision range increased by one
  • All units have had their vision range increased by one
  • Mounted units now get a -25% penalty when attacking settlements (cities, tribe camps)
  • Polearm units exert ZOC against Mounted units
  • Greek’s Unique Units (Hoplite and Phalangite) now have the Polearm unit trait
  • Camel Archer loses Nomad Trait, gains 25% bonus vs Horse Units
  • Certain traits can now affect family opinions
  • The Famous trait now gives -25% Specialist Costs
  • A new unit promotion has been added
  • Heckler: +20% vs a unit with a General
  • The Dealmaker trait has been updated
  • This trait now gives Governors a -50% Improvement Cost buff
  • Bypassed heir is now a relationship with the Leader or Heir, rather than a trait
  • Maintenance modifiers for most effects have been reduced
  • Connected, Stronghold, Citadel and Palace 20% -> 10%
  • Citadel Growth reduced 20% -> 10%
  • Shrines now give the Healer promotion (+1HP/Year) instead of Herbalist
  • A capture capital ambition has been added
  • Alliances now always cost a lump sum payment
  • Resource cost per population based on culture has been rebalanced
  • The price for buying additional orders now has more volatility
  • Excess orders are now always sold for 10 gold (This will not affect market cost)
  • Commander Archetype no longer has “Can Hurry City Production with Population”
  • Commander Archetype now has “Can Hurry City Production with Orders”
  • AI archetypes now affect likeliness to declare war
  • Earlier specialists (Acolyte, Monk, Priest, Officer, Poet) cost less Civics to build
  • Improvements without specialists now cost Maintenance
  • Building an Urban improvement on a non-Urban tile costs more Stone
  • Trader family workers can build multiple roads per Year
  • Founding a Patrons Seat no longer grants the Seat +1 Culture level, now adds a Great Minister to court
  • Patrons Seat no longer has “Can Hurry Project Production with Money”
  • All Patron Cities now have “Can Hurry Project Production with Money”
  • Barbarian Strength (a setting that can be adjusted during game setup) will now influence how likely it is that tribes will declare war on you
  • Tribes now spawn faster at higher difficulty levels
  • Tribes raiding range now scales with difficulty
  • Most money event rewards have been rebalanced
  • Changing a city governor now costs 5 orders
  • Roads no longer require a connection to a trade network
  • Suggested tile improvement options no longer include multiples of the same improvement class
  • The Family Gifts mission that Chancellors can do will now show the player an event informing them of the outcome of that mission