Old World Update #4

For more details, read the full update notes.

  • Aesthetics has been replaced with Vaulting
  • Vaulting has been replaced with Ballistics
  • The Lateen Sail and Jurisprudence techs have been swapped
  • Some goal and law adjustments have been made to coincide with these changes
  • Monasteries no longer require Urban adjacency
  • Units of dead nations now become rebels
  • Some Archetypes have received some buffs when placed as a general of a unit
  • Hero Generals: +10% Strength
  • Commander Generals: +10% Adjacent Defense if same unit
  • Tactician Generals: Immune to Critical Hits
  • Zealot Generals: Can Heal in Neutral Territory
  • Schemer Generals: Hidden in Forests
  • The Maintenance cost from empty improvements has been increased
  • Surrounding a city site with your territory turns it into a Minor City
  • This feature works with the One City challenge
  • A One City Challenge option has been added to the Single Player set up screen
  • Diplomacy missions can now be disabled based on opinion
  • A competitive opponent level has been added
  • This setting can be found in the AI aggression dropdown in the game set up screen
  • This setting makes the AI more likely to declare war on you if you get close to winning by points
  • Naval ZOC now blocks water transport