Old World Update #24

For more details, read the full update notes.

  • Each Legendary Culture step is now worth an additional Victory Point
    • For example, raising a city’s culture from Legendary I to Legendary II will result in that city being worth an additional Victory Point
  • Characters now have their own Religions
    • Once characters become adults, there is a small chance each year that they will pick a religion to follow
    • This choice is influenced by the presence of Religion in their family cities (Or Tribal settlements, for Tribal characters)
    • Families and Tribes will now choose a Religion based on a majority of their characters’ religion choices
  • Influence Missions now cost 200 Money to start (in addition to the order cost)
  • Markets now give +10 Money if built on a Trade Network
  • Hamlets now give +5 Money if built on a Trade Network
  • Holy Cities now give +1 Civics
  • Religious Holy Sites are now worth 2 Victory Points