Old World Update #28

For more details, read the full update notes.

  • Carthage’s unique bonuses have been updated
    • All cities can now hurry city production with money
    • All coastal cities gain +10 Money/Turn and pay -25% Specialist Costs
  • Some traits have been updated
    • Insane: -2 Wisdom, +2 Courage, -2 Discipline 
    • Ill: -2 Courage, 20% chance of leading to Severely Ill
    • Severely Ill: -2 Courage
    • Incubated: -2 Courage, Cannot be tutor/governor/general or serve on the Council
  • The Acropolis now costs 1200 stone to build
  • The Watermill and Windmill improvements now yield +2 Science per turn