Blog

Old World Update #29

For more details, read the full update notes.

  • Carthage can now hire Tribal Mercenaries with Money
  • Orators can now recruit Tribal Mercenaries with Legitimacy
  • Discontent has been readjusted for all difficulty levels
    • The Able: All cities gain +5 Discontent per turn (Up from 1)
    • The Just: All cities gain +6 Discontent per turn (Up from 2)
    • The Good: All cities gain +7 Discontent per turn (Up from 3)
    • The Strong: All cities gain +8 Discontent per turn (Up from 4)
    • The Noble: All cities gain +9 Discontent per turn (Up from 5)
    • The Glorious: All cities gain +10 Discontent per turn (Up from 6)
    • The Magnificent: All cities gain +11 Discontent per turn (Up from 7)
    • The Great: All cities gain +12 Discontent per turn (Up from 8)

Old World Update #28

For more details, read the full update notes.

  • Carthage’s unique bonuses have been updated
    • All cities can now hurry city production with money
    • All coastal cities gain +10 Money/Turn and pay -25% Specialist Costs
  • Some traits have been updated
    • Insane: -2 Wisdom, +2 Courage, -2 Discipline 
    • Ill: -2 Courage, 20% chance of leading to Severely Ill
    • Severely Ill: -2 Courage
    • Incubated: -2 Courage, Cannot be tutor/governor/general or serve on the Council
  • The Acropolis now costs 1200 stone to build
  • The Watermill and Windmill improvements now yield +2 Science per turn

Old World Update #27

For more details, read the full update notes.

Design

  • Some changes have been made to Shrines
    • Persia now has a Hunting Shrine – Shrine of Mithra
    • Persia’s Sun shrine has been renamed to Shrine of Hvar Khshaita (This was previously the Shrine of Mithra)
    • Rome now has a Hearth Shrine – Shrine of Vesta
    • Rome’s Hunting Shrine (Shrine of Diana) has been removed

Art

  • The Militia unit has been updated with new animations
  • The Spearman icon has been updated
  • Various portraits have received a polish update
  • More bonus technology icons have been updated

Old World Update #26

For more details, read the full update notes.

  • The Secularism law has been renamed to Legal Code
    • Legal Code now gives -1 Discontent per Courthouse
  • Some law changes have been made
    • Divine Rule and Legal Code are now unlocked when the player researches Citizenship
    • Elites and Guilds are now unlocked when the player researches Jurisprudence
    • Professional Army and Volunteers are now unlocked when the player researches Manor
  • Tactician Leaders can now stun targets when serving as a General
  • Religious Disciples can now spread religion to territories they are adjacent to
  • The following missions now cost 100 Civics and 2 Orders to start
    • Abdicate
    • Divorce
    • Adopt
    • Make Chosen Heir
  • The following missions now cost 100 Training and 2 Orders to start
    • Imprison
    • Capture
  • Sending a preferred luxury to a city will result in higher rewards
    • Preferred luxuries give an additional +1 Culture/Year and -1 Discontent/Year

Old World Update #25

For more details, read the full update notes.

  • Shrine bonuses based on location have been added
    • War Shrines [Mars/Ninurta:] +10 XP for idle infantry units (stationed on the shrine) 
    • Fire Shrines [Atar/Nuska/Vulcan:] +1 Training/Year per adjacent Lumbermill
    • Wisdom Shrines [Athena/Nabu:]  +1 Civics/Year per adjacent Odeon
    • Sun Shrines [Mithra/Ra/Shamahs:] +20% for adjacent Farms
    • Water Shrines [Anahita/Melqart/Poseidon:] +20% for adjacent Nets
    • Love Shrines [Astarte/Ishtar/Venus:] +20% for adjacent Pastures
    • Underworld Shrines [Ereshkigal/Hades/Osiris:] +100% for adjacent Mountains/Volcanoes
    • Healing Shrines [Eshmun/Isis:] +1 Growth/Year per adjacent Grove
    • Kingship Shrines [Ashur/Marduk/Zeus:] +1 Order/Year per adjacent Wonder
    • Hearth Shrines [Tanit/Tishtrya:] +5 Money/Year per adjacent resource
    • Hunting Shrines [Diana/Neith:] +1 Level for new Ranged units. +20% for adjacent Camps
  • The Colossus now provides +1 Level for new units
  • The Circus Maximus now provides +10 XP/Year for idle mounted units (stationed on the Wonder)

Old World Update #24

For more details, read the full update notes.

  • Each Legendary Culture step is now worth an additional Victory Point
    • For example, raising a city’s culture from Legendary I to Legendary II will result in that city being worth an additional Victory Point
  • Characters now have their own Religions
    • Once characters become adults, there is a small chance each year that they will pick a religion to follow
    • This choice is influenced by the presence of Religion in their family cities (Or Tribal settlements, for Tribal characters)
    • Families and Tribes will now choose a Religion based on a majority of their characters’ religion choices
  • Influence Missions now cost 200 Money to start (in addition to the order cost)
  • Markets now give +10 Money if built on a Trade Network
  • Hamlets now give +5 Money if built on a Trade Network
  • Holy Cities now give +1 Civics
  • Religious Holy Sites are now worth 2 Victory Points

Old World Update #23

For more details, read the full update notes.

  • Players can now choose to delay making an ambition decision for 5 years
  • Increased the amount of XP earned for serving as a Governor
  • Various Mission Orders costs have been increased
  • The Patron Family Seat bonus has been updated
    • The Family Seat (The first city given to the Patron Family) will now gain +20 Orders and -1 Discontent Level per Culture Event
  • Culture generated from Poets has been reduced
    • Apprentice Poets produce 3 Culture per year (Down from 4)
    • Master Poets produce 4 Culture per year (Down from 6)
    • Elder Poets produce 5 Culture per year (Down from 8)
  • Hunting Shrines now give an XP bonus (+10 XP/Year) to Ranged units stationed on the tile
    • Shrine of Diana, Shrine of Neith
  • Healing Shrines now heal units (+5 HP) stationed on the tile
    • Shrine of Eshmun, Shrine of Isis

Old World Update #22

For more details, read the full update notes.

  • Discovering landmarks will now reward the player +1 Legitimacy
  • Religions now have a head member (Bishop)
  • Each Nation can now found a Pagan Religion
    • Pagan Religions are founded and spread by building Shrines
  • Three new missions have been added: Influence, Insurrection, Rally Troops
    • Influence: Costs 100 Civics and 1 Order to start and takes 2 turns to complete – has a chance to improve the selected character’s opinion, or can result in an influence event
    • Insurrection (Agent) [Requires Jurisprudence]: Costs 400 Money and 1 Order to start and takes 3 turns to complete – has a chance to raise the Discontent level of the city the Agent is stationed in by 1, or can result in an insurrection event
    • Rally Troops (Leader) [Requires Military Drill]: Costs 100 Civics and 1 Order to start and takes 2 turns to complete – has a chance to rally troops (+150 Training,) or can result in a rally troops event
  • Polybolos are now Siege units
  • Camel Archers now start with Nomad (+25% strength modifier when attacking from sand)

Old World Update #21

For more details, read the full update notes.

  • Players can now swap units that are adjacent to one another
    • Selecting a unit and ordering them to move to an adjacent occupied tile will swap the two units
  • Luxuries now require Specialists
    • Specialists are now only lost when an improvement is destroyed, not pillaged
  • Training, Civics and Orders have been slightly reduced in No Character multiplayer games for balance purposes
  • Siege Units now ignore the distance penalty
  • Cathedrals now require an adjacent Temple
  • The Borders Boost bonus technology has been moved to the Aristocracy Technology

Old World Update #20

For more details, read the full update notes.

Design

  • Wonders now provide 2 Victory Points
  • Base City strength has been increased to 8 (Up from 6)
  • The turn timer now adds leftover time to your next turn when ending the turn early
  • Trees and Scrub now have a very small chance to grow/spread

Art

  • The following units have been updated with new animations
    • Settler
    • Elite Huscarl
    • Elite Clubthrower
  • More Carthaginian elder portraits have been added