Blog

Old World Update #49

For more details, read the full update notes.

PLAY NOW

  • Assyrian units now receive +100% yields when pillaging tiles
  • Three new units promotions are available
    • Strike I: +10% Attack Strength
    • Strike II: +15% Attack Strength
    • Strike III: +20% Attack Strength
  • The Hero Archetype has been updated
    • Hero Leaders now grant all Melee units +10% attack strength (Hero Leaders previously granted all Melee units +10% attack and defense strength)
  • The Commander Archetype has been updated
    • Commander Leaders now grant all Infantry units +10% defense strength (Down from +20%)
  • The following units now have the ability to Rout (Attack again after defeating an enemy unit)
    • Palton Cavalry
    • Cataphract Archer

Old World Update #48

For more details, read the full update notes.

PLAY NOW

  • A new mission is available: Hold Court
    • This mission is unlocked via the Scholarship Technology
    • This mission has a 75% chance of holding court (Rewards the player 60 Civics) and a 25% chance of resulting in a ‘Hold Court’ event
    • This mission is started via the Leader of your Nation, your Leader gains +20 XP upon completing the mission
    • This mission costs 200 Training and 2 Orders to start, and takes 2 turns to complete
  • Some technology changes have been made
    • The Ramparts Technology has been removed
    • The ‘Walls’ project is now unlocked via the Polis Technology
    • Forts are now unlocked via the Stonecutting Technology
    • The Free Archer bonus technology card is now unlocked via the Composite Bow technology
    • The Composite Bow Technology now requires Military Drill (Previously required Polis)
    • The Portcullis technology now requires Drama (Previously required Polis)

Old World Update #47

For more details, read the full update notes.

The Barbarian Horde scenario is now available on the Main Branch! To learn more about the Barbarian Horde scenario, please visit this page.

Design

  • A new achievement has been added
    • Have Ten Leaders (in one game)
  • Play By Cloud Multiplayer Games have been disabled on the Test Branch
    • This change was made to address version mismatch issues that are caused by multiple players using different branches
    • Play By Cloud Multiplayer games will remain available on the Main Branch
  • The ‘Enemy of the State’ trait has been removed
    • This trait was replaced with ‘Fugitive’ where applicable

Art

  • The Stronghold improvement model and icon have been updated
  • The Nomad Warlord unit model and formation have been updated
  • The Maceman unit has received a texture polish pass and now displays team color textures

The Barbarian Horde Arrives!

The Barbarian Horde has arrived in Old World! The first of several scenarios to be introduced, The Barbarian Horde is a survival mode that tasks the player (or players, in co-op) with building up their nation and defending it against a massive invasion by barbarian raiders.

While a standard game of Old World sees the player pursue a variety of goals while conducting diplomacy and warfare with rival nations, the player’s sole ambition in The Barbarian Horde is to survive the impending raid. Still fully intact are the game’s dynamic event system and the rich characters and families that arise from it, so the player will have plenty to keep them busy while dealing with the growing hostilities from their tribal neighbors. Several new events and new artwork specific to The Barbarian Horde have been added.

In addition to providing a hefty single-player challenge, The Barbarian Horde can be played cooperatively in one of many multiplayer modes, including network, hot-seat, and play-by-cloud. Players each control their own nation but share the goal of defending their coalition from the invaders. Game difficulty affects how many raiders players will face, depending on how punishing they want the experience to be. Will you survive The Barbarian Horde?

Old World Update #46

For more details, read the full update notes.

  • Characters can now have a maximum of 3 negative traits (Up from 2)
  • High Synod missions now require the Metaphysics technology (Previously Doctrine)
  • Battering Rams and Siege Towers now get +25% Defense vs Ranged (Down from +50%)
  • Launch Offensive now costs 500 Training to start (Up from 400)
  • Reduced the cost of all Theologies by 200 Civics
    • Tier 1 – 200 Civics
    • Tier 2 – 400 Civics
    • Tier 3 – 600 Civics
  • Hamlets now provide +10 Money if on Trade Network (Up from 5)
  • Villages now provide +15 Money if on Trade Network (Up from 10)
  • Towns now provide +20 Money if on Trade Network (Up from 15)

Old World Update #45

For more details, read the full update notes.

  • Religions will now gain opinion boosts when certain Theologies and Laws are paired together
    • Mythology: +30 Opinion of Polytheism
    • Veneration: +50 Opinion of Iconography
    • Legalism: +30 Opinion of Centralization
    • Revelation: +40 Opinion of Orthodoxy
    • Dualism: +40 Opinion of Tolerance
    • Gnosticism: +30 Opinion of Monotheism
    • Redemption: +50 Opinion of Pilgrimage
    • Enlightenment: +50 Opinion of Philosophy
  • Archetypes now have opinions of Laws
    • Hero: +20 Opinion of Epics
    • Commander +60 Opinion of Autarky
    • Tactician: +40 Opinion of Professional Army
    • Zealot: +50 Opinion of Holy War
    • Schemer: +30 Opinion of Elites, +30 Opinion of Coin Debasement
    • Orator: +20 Opinion of Tyranny
    • Diplomat: +30 Opinion of Colonization
    • Judge: +40 Opinion of Legal Code
    • Builder: +20 Opinion of Slavery
    • Scholar: +50 Opinion of Engineering

Old World Update #44

For more details, read the full update notes.

  • Players can now abandon Ambitions
    • To abandon an ambition, simply hover over the ambition and click the ‘X’ button
    • Abandoning an ambition costs 5 Legitimacy
  • Some Wonders have been updated
    • The Apadana: Now grants +20 Global Civics, and grants -50% Maintenance costs to all cities
    • The Great Ziggurat: Now grants +20 Global Civics
    • The Circus Maximus/The Pantheon:  Now grant +40 Global Training
    • The Hagia Sofia: -2 Discontent per year [All Cities]
    • The Mausoleum: +50% Culture [All Cities]
    • The Musaeum: Grants +50% science to the city it is built in
    • The Necropolis: All Temples grant -1 Discontent
  • The Isolationism law has been renamed to Autarky
  • The Autarky law now grants -50% maintenance costs to all cities
  • The Volunteers Law upkeep cost is now Medium Civics
  • The ‘Swift’ trait has been updated
    • Leaders with the Swift trait grant all units +1 to their fatigue limit
    • Generals with the Swift trait get 1 additional move per Order
  • The ‘Hardy’ unit promotion has been removed

Old World Update #43

For more details, read the full update notes.

  • Pilgrimage now grants +5 Money to Holy Cities per year for each city with that religion
  • A new character action has been added: Leave Council
    • Players can now select characters serving in a Council role and choose ‘Leave Council’ to have that character resign from their position
    • This action costs 2 Orders to use
  • Abdicating the throne now costs 10 Legitimacy
  • Difficulty Level now affects Rebel probability
  • The ‘Breeder’ trait has been renamed to ‘Cultivator’

Offworld Trading Company: Interdimensional DLC Now Available!

Buy it on Steam or the Epic Games Store

In the Offworld Trading Company: Interdimensional DLC, you will vie for economic dominance on mixed worlds where the rules of Mars, Europa, Io, and Ceres are in play all at once. Explore custom maps with a variety of terrain types. The frozen tundra of Europa could exist right beside the hot volcanic surface of Io on these worlds – you’ll need to choose your HQ placements wisely!

Plan your business’ expansion carefully to get the most out of the resources surrounding your base. On these maps, you’ll have access to buildings and resources that were previously only available on certain worlds – you can harvest energy using a Nuclear Power Plant on the uranium-rich fields of Ceres and harvest water from the frozen tundra of Europa, all on the same world.

Plenty of new challenges await you. Face them head on and drive your opponents’ businesses into the ground in Offworld Trading Company: Interdimensional.

Play on Mixed Worlds: Explore new challenges on worlds with multiple different rules, buildings, and resources in play at the same time.
Conquer New Worlds: Play on one of the new included maps: Sandstorm, Phoebe Station, or Three Plateaus. You can also choose to play on a randomized map, which will give you a unique gameplay experience every time.
Explore Custom Maps: Now you can play on maps with a variety of different terrain types. Frozen terrain with easy access to water can exist directly beside hot volcanic terrain – you will need to choose your HQ placements strategically!
Create Your Own Maps: Design and share your own mixed maps to the Steam workshop! You can be as wild and creative as you like with your creations – the rules of other worlds don’t bind you here!
No Other DLC Required: In Interdimensional, you can get a taste of all of the worlds we’ve offered in other DLC and expansions – all at once! You are not required to own The Ceres Initiative, The Europa Wager, or Jupiter’s Forge to play.

Old World Update #42

For more details, read the full update notes.

  • Characters now have a maximum of 5 traits
  • Agent Yields are now affected by their opinion
  • Religious Disciples now produce yields when standing on Religious improvements
    • Disciples standing on a Monastery produce +1 Science per turn
    • Disciples standing on a Temple produce +5 Money per turn
    • Disciples standing on a Cathedral produce +1 Order per turn
  • General Traits (Tough, Highlander, Besieger, etc.) now apply to all units if the Leader has those traits
  • Per city bonuses for events are now adjusted for inflation
  • Landowner Families now grant +2 Culture per crop
    • The following resources are considered crops: Wheat, Barley, Sorghum and Citrus
  • Trader Families now grant +20 Money per bullion
    • The following resources are considered bullion: Gems, Gold, Silver and Pearls
  • A new mission has been added: High Synod
    • The mission has a chance of positively or negatively impacting your Religion’s opinion of you, or it can trigger a ‘High Synod’ event
    • This mission is unlocked by the Doctrine technology, requires an Ambassador and costs 2 Orders to start