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Third Offworld Tournament!

We are announcing the Third Offworld Twitch Tournament!

Here are the rules:

  • The tournament uses a single-elimination bracket of 16 players.
  • All tournament matches are 1v1, with a small map and default settings, with the exception of Reveal Map and Majority Buyout which must be turned on.
  • The format for winning is best-of-3, except for the finals, which will be best-of-5.
  • If a player is not responsive to finding a time or does not show up to the match, s/he forfeits the match.
  • All matches must be streamed by at least one person, which can be a third-party observer.
  • Check the posted bracket to see who your opponent is and use the designated forum thread to arrange a time to play.
  • After the game is finished, at least one video must be uploaded to YouTube and a link to the video should be posted in the results thread, along with a text description of the results.
  • The first round of games must be completed by Tuesday, Sept. 15th, by 5pm EST.

Here is the bracket: http://challonge.com/Offworld3

Beta 6 Update

Robotic HQs now get a bonus from power buildings, patents are now faster to research (especially for Scientific HQs), new Destroy Buyout game mode, new Majority Buyout game mode, and try out the new UI!

[Gameplay]

  • Robotic buildings get a bonus from being constructed adjacent to a power building.
  • Scientific HQs research patents 50% faster.
  • Added Destroy Buyout game option, where when a player buys someone else out, the bought out player’s buildings are destroyed and their tiles become unclaimed. The buyer gets 5 additional extra claims.
  • Added Majority Buyout game option, where buyouts occur with >50% ownership of stock.
  • Patents are researched faster.
  • Auction Tile black market item can now auction any unowned tile on the map.
  • Changed “No Black Market” option to “No Sabotage”.
  • The start tile on the map is the center of the map if there is no colony present.
  • “Network Virus” now has a radius of 1.
  • “Slowdown Strike” is immune to “Goon Squads”.
  • Financial Instruments patent is cheaper.
  • Faster scanning on large maps.
  • Improved AI
  • Fixed Core Sample bug

[Multiplayer]

  • Fix error when the server concedes the game.
  • “Resign” is now “Concede”. Will take you to the stats menu but you remain in the game.

[Art]

  • New Metal Mines that reflect the iron and/or aluminium level that they are using.
  • Transports now have team color.

[UI]

  • Try out the new UI! Go to Options->Game and check the “New UI” checkbox to try it out. Players experiencing interface slowdowns should try this out to see if this fixes the problem. We do not recommend using it for competitive play because it is missing a number of major features, but we are working hard to get it ready for beta 7. Please give us feedback on what you think!
  • Hovering over a resource will expose that resource’s list of associated buildings.
  • Fixing “$8.100” incorrect stock price formatting.

[Audio]

  • New state-based music added! There is an option added to the Options->Audio where you can listen to the new track. The music will change as you progress through the game (mainly upgrading your colony). The track is added to the rotation of the other music, so it will happen sometimes at random.

[Localization]

  • Polish translation added
  • Brazilian Portuguese translation added
  • New Korean logo
  • Switching languages no longer requires a restart to take effect

[Misc.]

  • Slight camera pitch added when you zoom in
  • Doubling mouse zoom speed
  • Cancel added to option screen
  • New log files are written to “Document/My Games/Offworld/Logs”

2- and 4-Packs!

A common request since Offworld‘s release is for multi-pack purchases. We are pleased to announce that 2-packs and 4-packs are now available from the Stardock store. The 2-pack is for $50 (so $25 per game), and the 4-pack is $80 (only $20 per game). The packs come as a set of Steam keys, so it is easy to send them to friends.

multi-packs

 

Beta 5 Update

Thank you for joining Early Access and providing such great feedback! We still have a lot of work to do. Progress will be slow and steady. If this new update causes you issues, please let us know in the Offworld Trading Company Support forums. Save games may not be valid between updates. (http://forums.offworldgame.com/forum/1078) Thank you!

[ Gameplay ]

  • Can now always auto-launch resources (will keep retrying every 6 seconds until you have enough money)
  • Added Slowdown Strike to the black market
  • Resource prices are now persistent between missions in campaign
  • Reduced output bonuses of higher-level technologies
  • Shortages/surpluses are cheaper in the Hacker Array
  • Adjusted market demand toward number of players
  • Spies, auction, and hologram items don’t start with a cooldown on the Black Market
  • Adrenaline Boost now works on advanced buildings (Patent Lab, etc.)
  • Adrenaline Boost now increases the speed (“performance”) of a building, not just its output.
  • Scrap all now only does all iron mines, etc.
  • Fixed issue with East/West Wind levels
  • Canyons now generate usable tiles other the other side of a deep gap, instead of large empty expanses.

[ Campaign ]

  • Some campaign level perks are now temporary
  • In Campaign, can only build one special building (Patent Lab, etc) per worker
  • Fixed some issues with stock prices in final round of campaign
  • Added more events between turns in campaign
  • Showing estimated future income in campaign missions
  • Various campaign UI fixes

[ UI ]

  • Showing building shapes when hiding buildings (Z-key)
  • Showing pleasure dome bonus on the map when positioning it
  • Fixing EMP positioning
  • Adding new cursors to claim and target modes
  • New descriptions/tooltips for black market items.
  • Making the reveal map text larger
  • Updating certain building assets to not hide their terrain tile.
  • Fixing water mine construction terrain when hiding buildings
  • Lots of work on the new UI! First pass will probably in Beta 5.

[ Art ]

  • MULE now has first pass animations
  • Updating robotics colony upgrade animation
  • Changed geothermal smoke fx
  • Adding Pleasure Dome construction animation
  • Adjusted magnetic storm textures and materials
  • Adding geothermal vent icon
  • Adding Offworld Market construction animation.
  • Added new fx art and textures for WIP effects
  • Adjusted bloom effect on camera

[ Audio ]

  • Two new in-game songs.
  • Sound plays when a quickmatch connection is made.
  • All sabotage types have their own auction sound that plays when they are put on the market.
  • New hacker enque/deque sounds.

[Modding]

  • Adding field so that in mods HQs can be marked as unplayable for human players.

[ Misc. ]

  • Improving application load time by 25%
  • Reducing mouse scrolling speed by 25%
  • Fixed cursor error in main game.
  • Changing Mac full screen mode

[ Localization ]

  • Displaying translated language names in language dropdown
  • French translation added
  • Spanish translation added
  • Korean translation added
  • Chinese (simplified) translation added
  • English (GB) language choice added (Aluminium!)

Beta 4 Update

Thank you for joining Early Access and providing such great feedback! We still have a lot of work to do. Progress will be slow and steady. If this new update causes you issues, please let us know in the Offworld Trading Company Support forums. Save games may not be valid between updates. (http://forums.offworldgame.com/forum/1078) Thank you!

Here’s a list of changes that we made for this version. Please let us know if things aren’t working correctly!

[ Gameplay ]

  • Adjusted Power Surge effect values
  • EMPs / Power Surges are now shorter but have wider range
  • Renamed buildings: Patent Lab -> Patent Office; Engineering Lab -> Research Center
  • Improved resource distribution
  • Fixed black market not functioning
  • Added color coding of team assets when in Sabotage mode
  • Fixed seconds display on mutinied tiles
  • Added number of unique teams to game settings
  • After a player is bought out, they can switch to true observer mode
  • Fixed selling stock not putting you in cooldown
  • Robotic electronics factories now work twice as fast
  • Expansive units now move 50% faster
  • If you have a D bond rating, you can no longer buy black market sabotage items
  • Minimum stock price is now $1
  • Adjacency bonuses now yield diminishing returns
  • Added gas consumption to building help popups
  • Fixed some bond rating issues
  • Added Core Sample, Magnetic Storm, Auction Tile, MULE, Network Virus, Spy Black Market, Bond Ratings and Cook the Books black market items
  • You may now research the patents of players you buyout
  • Added Adrenaline Boost sabotage
  • Adjusted black market increase in 2 & 3 player mode
  • Cold fusion and water engine now automatically turn off if not profitable
  • After a mutiny, tiles will be defended against sabotage for 10 seconds
  • Can now EMP/Power Surge constructions and can scrap frozen bulidings (new constructions will still be frozen)
  • Fix for loading a single-player sandbox game
  • Shift+Del will now delete all buildings of the same type
  • Fixed issues where Energy Vault was being valued into your Resource Cash estimate
  • You may now start single-player games with no AI players
  • Black market unlock speed is displayed according to the current game speed rather than assuming normal game speed
  • Robotic HQs require less electronics now
  • The Reveal Map option now includes a debt payment for players who found earlier
  • Many AI fixes

[ Campaign ]

  • Modified mission data to support more than just name and text
  • Removed “net” and “expenses” from the campaign screen
  • Increased Perks to 15.
  • Workers you hire in the campaign are now contractors
  • Various campaign changes

[ Art ]

  • Fixed some issues with holograms and spies
  • Added team color to units
  • Various optimizations
  • Updated water pump construction animation
  • Fixed dark shipping containers
  • Updated chem lab, geothermal and wind turbine animations
  • Added wind turbine, electrolysis reactor and geothermal plant construction animations
  • Changed the color of water on the water pump
  • Switched antialiasing method from FXAA to SMAA
  • Disable depth of field when not actively visible
  • Added chemical lab construction animation
  • Fixed invisible trace carbon and trace silicon
  • Removed construction counter from the geothermal plant

[ UI ]

  • “Handicap” is now “Difficulty”
  • Players can now specify which difficulty they want to play a Quickmatch skirmish at
  • Repositioned mouseover info for campaign missions so it’s directly above the start mission button
  • Removed in-world construction text for the Scientific electrolysis reactor
  • Updated buttons on the lobby screen for multiplayer
  • Removed the Observe button from the Skirmish menu. To observe, change the team setting for the player; disabled the handicap dropdown in both Skirmish and Lobby screens when the player is an Observer
  • Fixed issues with mouseovers and sounds not playing for dropdowns in the lobby screen
  • Added ability to choose which ice type to play with in a game
  • Removed reveal map old school UI
  • Added a tooltip to map type during scanning
  • The black market is now visible during founding
  • Fixed missing specialty building icons in player list
  • Updated options menu layout
  • Revised hotkey settings layout
  • Updated black market layout
  • Fixed broken buliding silhouettes
  • Fixed flickering shipment preview paths
  • Disabled construction text for the electrolysis reactor
  • Added quick match indicator in the main game which appears if you are queued for a quick match
  • Updated building icons

[ Audio ]

  • Added audio for buying a black market item and paying back debt
  • Added new hacker queue/unqueue sounds and offworld market infinite queue sound
  • Removed support for MP3
  • Added new sounds for patent office and research center queuing/unqueuing
  • Added building scrap sounds and fx for pausing/speed controls

[ Multplayer ]

  • Quickmatch now uses the reveal map game mode
  • Quick 1v1 matches now use default game options
  • Fixed a bug where match results weren’t being reported
  • Fixed bug where observers could chat as the people they’re observing
  • Fixed a bug where clients in the lobby were not getting AI team number updates if the lobby owner turned on AI players before the clients joined
  • Fix so that if only one player and no AI make it through the Game Starting screen, then they return to the multiplayer screen
  • Possible fix for unknown player in quick match bug
  • Made it so observers don’t have to ready up for the game to start
  • Added Invite Friends list; only includes players who are online
  • Added a kick confirmation dialog to make sure you really want to boot another player

[ Misc. ]

  • Added initial Russian translations
  • Updated German translations
  • Updated pathing for mods: Mods are now stored in My Games for Windows and Application Support for OSX
  • Added warning message when changing screen resolution
  • Fixed crash caused by nuking an unowned tile

 

Second Offworld Tournament Finals

During last week’s MohawkGames Twitch stream (which is always on Thursday at 10AM ET), we hosted the finals of the Second Offworld Twitch Tournament between Cubit32 and defending champion PBHead. The games were fantastic (with commentary by Zultar327), so I would recommend anyone curious about high-level play of Offworld to watch the video below.

Also worth watching:

Here is the final bracket: http://challonge.com/Offworld2

Beta 3 Update

Thank you for joining Early Access and providing such great feedback! We still have a lot of work to do. Progress will be slow and steady. If this new update causes you issues, please let us know in the Offworld Trading Company Support forums. Save games may not be valid between updates. Thank you!
Gameplay
  • Reveal Map is now a game mode. Map is revealed, but players who found early will be saddled with a great deal of debt compared to those who wait.
  • No dust storms before founding a HQ.
  • During buyout, other players with stock in the bought-out company get 1x the money instead of 2x the money.
  • Cannot found HQs within 4 tiles of each other
  • Tiles adjacent to HQs cannot be claimed by other players for 60 seconds after founding
  • Adjusted starting resource prices
  • Robotic HQs require less electronics.
  • Random is the default map type in skirmish. Enjoy the stochasticity!
  • Fixing screen fade on load when the game is initially paused.
  • Fixed buildings not working correctly with buyouts.
  • Fixed not being able to play final mission in campaign
  • Fixed bug with Goon Squads on mutinied tiles not working
  • Faster & better AI
Campaign
  • Better popup help to assist in learning and understanding the campaign.
  • No repeated Perks between all Missions per Campaign turn
Art
  • Electrolysis Reactor construction animation added
  • Modifications to the Chemical Lab
  • Pleasure dome more pleasurable to experience
  • Improved Geothermal Plant and it now has a construction animation!
UI
  • New main game screens, including skirmish and lobby screen.
  • Stats screen: shows who black market-ed who.
  • Constructing in an already claimed tile shows claim beacon.
  • Shows teammates in win-game screen.
  • Shows power consumption in building popup help
  • HQ placement preview: Doesn’t tell you what resources you’ll get if the tiles aren’t revealed. (Thanks Cubit32!)
  • Showing revenue from mining for building help
  • When you’re trying to claim a tile but you can’t, it explains why you can’t.
  • In a multiplayer lobby, you can become an observer by changing your team to “observer”
  • Updated CoherentUI to version 2.5.7
Audio
  • Used ogg compression at 95% to get the sound files smaller.
  • More UI audio added
  • Sound effects added for speeding up, slowing down, and pausing the game.
  • Sound effects added for scrapping buildings.
Multiplayer
  • Moved to a new library for Steamworks support
Performance
  • Lots of performance improvements in the main game!
Localization
  • All the game text is ready for localization. We will be rolling out new languages for the game in upcoming releases.
Miscellaneous
  • Now made with Unity 5! 64 bits!

Second Offworld Tournament Bracket

We have finalized the bracket for the Second Offworld Twitch Tournament: http://challonge.com/Offworld2. The tournament starts immediately, and all first-round games need to be played by 11pm EST on Monday, May 18th.

Please use this thread to arrange times to play your matches: http://forums.offworldgame.com/465413, and use this thread to post results: http://forums.offworldgame.com/465414

I will be announcing games from my Twitter account. Players are encouraged to find streamers to broadcast the match as observers, such as Zultar or SMG.

See you online and good luck!

Second Offworld Tournament

We are announcing the second public Offworld Twitch tournament!

Here are the rules:

  • The tournament uses a single-elimination bracket, with a maximum of 16 players.
  • All tournament matches are 1v1, with a small map and default settings (unless both players agree on an alternative).
  • The format for winning is best-of-3, except for the finals, which will be best-of-5.
  • If a player is not responsive to finding a time or does not show up to the match, s/he forfeits the match.
  • Deadline to register is Friday, May 15th, by 5 pm EST, and the bracket will be posted that night.
  • All matches must be streamed by at least one person, which can be a third-party observer. (If the players can’t agree on who should broadcast, then both players must broadcast).
  • Check the posted bracket to see who your opponent is and use the designated forum thread to arrange a time to play.
  • After the game is finished, at least one video must be uploaded to YouTube and a link to the video should be posted in the results thread, along with a text description of the results.
  • The first round of games must be completed by Tuesday, May 19th, by 5pm EST.
Here is the link to the signup sheet: http://challonge.com/tournaments/signup/3pWci3d43y
Players must signup using their Twitch account name!

The Campaign Rules

1.0 Introduction

The Campaign is a special, single-player mode of Offworld Trading Company which provides an overarching goal to be achieved over multiple Missions – to be the last Corporation standing on Mars. The player controls one of eight Corporations, which over the course of multiple Missions will increase their income by investing in Martian Colonies, hire more labor to improve productivity, and raise their stock price to position themselves for victory.

2.0 Rounds

The Campaign is split into three rounds:

  • Growth Round (Turns 1-2): During this round, the player’s Corporation helps grow a Martian Colony, which then increases the Corporation’s income between Missions. Each Mission last a specific number of days, with the winning Corporation being the one which acquires the most Colony Stock.
  • Elimination Round (Turns 3-6): This round functions just like the Growth Round, except that at the end of each Mission, the Corporation with the lowest stock price (and which did not just win a Mission) is eliminated.
  • Final Round (Turn 7): Once all but four Corporations are eliminated, one final Mission is played, with all remaining Corporations participating. Unlike the previous Missions, this final one allows the participating Corporations to buy stock directly in each other, using normal Skirmish rules for ultimate victory.

3.0 Labor

Unlike the regular game, all buildings are not available by default. Instead, each Corporation needs at least one worker to unlock each building. For example, Water Pumps are unlocked with Water Pump Engineers, Pleasure Domes are unlocked with Pleasure Dome Managers, Offworld Markets are unlocked with Offworld Market Astronauts, and so on.

If more than one worker of a specific type is hired, the building’s speed increases; each Water Pump Engineer increases the speed of Water Pumps by +25%. (Please note that all buildings start off with a -50% speed penalty compared to the base game.)

Extra workers for the advanced buildings (Optimization Center, Hacker Array, etc.) allow the player to build multiples of that building. Thus, a player with two Offworld Market Astronauts could build two Offworld Markets.

The Labor Pool consists of sixteen randomly chosen workers and is reset between Missions. Each worker can be contracted for one mission or hired for the rest of the Campaign.

4.0 Missions

Campaign Missions work significantly different from regular Skirmishes. First, the stock market is closed, so the different Corporations are not trying to buy stock in each other. Instead, Campaign Missions last seven sols (Martian days), and the Corporations are competing to invest in the Colony which can be found in the middle of the map.

These Missions each have a set of parameters, such as Terrain (for example, “Plains”), Map Size (“Medium”), Resource Level (“Low”), and Events (“Eastward Wind”). Also, each Mission has a special Reward Perk (“Free Metal Mine”) which is given to the winner – the Corporation which purchases the most shares of Colony Stock by the end Mission.

The Colony is composed of a set of Modules in the middle of the map, which determine how big the Colony’s Population can grow and whether there are enough Jobs to attract new colonists. There are five different Module types:

  • Habitat: +1 Housing (consumes Water, Food, and Oxygen)
  • Office: +1 Job (consumes Power)
  • Laboratory: +1 Job (consumes Chemicals)
  • Machine Shop: +1 Job (consumes Electronics)
  • Warehouse: +1 Job (consumes Glass)

The Colony will grow as long as the Population is less than both the Housing and Jobs available. Each Module purchased by a Corporation provides one share of Colony Stock for it.

At the end of the Mission, the Colony starts producing residual income for all the Corporations involved in the Mission. The amount of income is relative to the total Population of the Colony, and the income is then divided in proportion to the shares of Colony Stock owned. For example, if the Colony produces an income of $500K each week, Corporation A owns 6 shares of Colony Stock, and Corporation B owns 4 shares, then Corporation A will receives $300K while Corporation B will receive $200K.

5.0 Colony

Each colony is associated with one of four countries (the USA, the EU, Russia, and China), which have a different set of modules available. For example, the USA colony has Warehouse, Office, and Laboratory modules but no Machine Shop modules. Also, these countries grant bonuses to corporations which have won multiple missions containing their colonies.

  • U.S.A.
    • 1 Colony: No Bonus
    • 2 Colonies: +1 Claim at HQ Level 5
    • 3 Colonies: +1 Claim at HQ Level 4
    • 4 Colonies: +1 Claim at HQ Level 3
  • E.U.
    • 1 Colony: No Bonus
    • 2 Colonies: Core Sample
    • 3 Colonies: Core Sample, M.U.L.E.
    • 4 Colonies: Core Sample, M.U.L.E., Adrenaline Boost
  • Russia
    • 1 Colony: No Bonus
    • 2 Colonies: -5% Perk Cost
    • 3 Colonies: -10% Perk Cost
    • 4 Colonies: -20% Perk Cost
  • China
    • 1 Colony: No Bonus
    • 2 Colonies: +1 Scan Range
    • 3 Colonies: +2 Scan Range
    • 4 Colonies: +3 Scan Range