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About the game

Conquer the Old World in this historical, epic strategy game from Soren Johnson, Lead Designer of Civilization IV and Offworld Trading Company. Every year is a turn, and each leader is a mere mortal, so your lasting legacy will be the dynasty you leave behind.

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Old World Update #33

Posted on

For more details, read the full update notes. New Naval Promotions have been added Maneuverable: Can rout (attack again) after combat Grappler: Stuns target Seaborn: +20% combat strength in Ocean Overwhelm: +25% arc attack Fireship: +100% combat strength vs. Ships. -50% defense, target retreats after combat) Hero Leaders now make Melee units +10% stronger Commander …

Old World Update #32

Posted on

For more details, read the full update notes. A new promotion is available for Onager and Mangonel units Shrapnel: +25% Splash Damage Two new ambitions have been added Three Caravan missions Six Caravan missions Caravan trade money now increases for each new caravan Water control now blocks enemy trade networks Anchoring ships in rival territory …

Old World Update #31

Posted on

For more details, read the full update notes. Ancient Ruins now leave behind urban tiles after being explored The Via Recta Souk now unlocks caravans in the city it is built in Tactician and Hero Leader General abilities have been swapped Tactician General (If Leader:)  Can launch offensive Hero General (If Leader:) Stuns target Leaders …

Old World Update #30

Posted on

For more details, read the full update notes. Players can now start marriage missions with rival nations or tribes Added more opinion changes based on foreign character Archetypes For example, Hero characters dislike you if your nation is too close to theirs Judge and Diplomat characters dislike you if you have more active laws and …

Old World Update #29

Posted on

For more details, read the full update notes. Carthage can now hire Tribal Mercenaries with Money Orators can now recruit Tribal Mercenaries with Legitimacy Discontent has been readjusted for all difficulty levels The Able: All cities gain +5 Discontent per turn (Up from 1) The Just: All cities gain +6 Discontent per turn (Up from …